image_depth 0 // compress all possible textures image_size 0 // no downsize image_filter GL_LINEAR_MIPMAP_LINEAR image_anisotropy 0 image_compressBump 1 image_compressDiffuse 1 image_compressSpecular 1 r_mode "2" r_specular 0 r_shadows "0" r_playershadow "0" r_stereo "0" r_depthbits "16" r_colorbits "16" r_ext_compress_textures "1" reloadImages all