Und natürlich soll alles wieder besser werden:He added: "In the '04 to '07 period, we had a single studio, Black Box, up in Vancouver, building our [NFS games]. And we literally had them on a death march building for five years in a row. [They were] annual iterations, they had to put it out; no rest for the weary.
"It'd happened before - games publishers do this from time to time. We should have put them on two-year alternating cycles but we didn't. And the title declined dramatically. We started to lose people. they didn't want to work 24 hours a day, seven days a week, 365 days a year.
Bei C&C warte ich bis heute auf den Tag."It was definitely our fault. Those days are gone. We're back in two studios and we've got them on bi-annual cycles. We made really great progress... with a strong entry last year, which was more of a simulation game.
» Kommentare
Noch keine Kommentare vorhanden. Schreib den Ersten!