Die restlichen Aussagen sind in der Quelle zu finden.Working on next-gen and current gen definitely has an impact, you're developing for two different things. The fact that the next-gen stuff is still moving is also definitely a factor. But the most important thing was definitely just looking where it was at, what they needed to polish. Because it's just not trying to be a shooter, because it's trying to be a shooter that also has driving elements, story elements, narrative, stealth sections each one of those has to be excellent. It's not just like we're making a shooter, where if the shooting is good, then all 16 hours of the game will be good because it's all we're doing.
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