
John Romero hingegen macht sich Sorgen um das Vermächtnis:I'm still in shock at how brutal the layoff cuts were. Collectively decades of knowledge was wiped out of the studio. The VFX team was eliminated down to one single artist with no lead or producer. The engine programmer responsible for the massive gains in VFX pipeline improvements (like all the particle editor work) was let go as well. All devs that had Houdini knowledge for procedural modeling or cached animations were wiped out so all the work for Doom: The Dark Ages in that program has gone to waste with no one to carry it on.
Auch John Carmack versucht Worte für diese massive Entlassungswelle zu finden. Vor allem, weil er damals die Microsoft-Übernahme positiv gesehen hatte:A note on digital preservation: id's history is critically important to the history of games. I’ve preserved id’s complete early history from our start at Softdisk through to August 6, 1996, including materials and assets that, as far as I know, id itself no longer has. I hope someone is doing the same for the company’s ongoing legacy (the work, code, assets, stories and the people behind them).
id Software selbst beschwichtigt und schreibt, die Teamgröße entspricht dem Stand der Entwicklung von Doom (2016) und man hätte weiterhin alle Fähigkeiten, um neue Spiele machen zu können. Die Wahrheit dürfte wohl irgendwo dazwischen liegen.My “Microsoft will probably be a good steward of the brand” statement isn’t aging well, and this is certainly going to dampen the mood of the founder reunion at QuakeCon next month.
I’m saddened, but I can’t muster anger or outrage over it. I don’t have access to the books, but I suspect that Id Software was a marginal business from Microsoft’s perspective. I believe the reports that Minecraft revenues have been carrying several other studios.
To continue being produced long term, games need to succeed, not just be beloved.
Games are competing with every other option for spending your leisure time and money, and the competition is brutal.
You can’t rule out the possibility that executives are idiots, but that shouldn’t be your default belief. I don’t think there is any obvious path that would have doubled the revenue from Id games.
[...]
I really don’t know.
The game isn’t over yet, and I hope the studio rallies through.

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