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Uptime Project

Die Geschichte:
Noch nicht bekannt, wird aber Deus Ex 2 - Invisible War fortsetzen.

Facts:
Am 26.11.2007 wurde Deus Ex 3 von Eidos offiziell angekündigt.
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Deus Ex 3 nutzt die Engine von Tomb Raider 8.

Deus Ex 3 Logo

Wir können wieder große Änderungen beim Gameplay erwarten:
-When we spoke last November, you were telling us that preliminary work has already begun on the third Deus Ex game. Can we expect three to be as much a departure from two as two is from one?
-Spector: Absolutely. I mean, the day we start turning out sequels simply to make a quick buck is the day someone else is going to be making Deus Ex games.
-So can we expect to see major changes in the core gameplay and the user interface that you have in Invisible War, in number three?
-Spector: I think that what you'll see is us continuing to carve away the bits that don't work and add on the bits that will make it more Deus Ex-like. I can't talk specifics about that, but there are some things... I told Harvey Smith, Deus Ex: Invisible War project director, to give me ulcers - you know, make decisions that make me scream. And he did. And some of them ended up working, and some of them didn't. And I'm not going to tell you which is which [laughs].
But with the third game, obviously we're going to address the things that don't work in Invisible War; and so yeah, it's going to be as different to Invisible War as Invisible War is to the first Deus Ex. It's all about the Deus Ex gameplay experience, to make it better, purer, to give players more control over the experience.


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