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<--- am 14.06.2019 um 21:05:44 Uhr:
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John Carmack über Doom 4 und das neuste id Software Projekt! -Hier der Auszug:id Software
Posted by Chrissyx – 26.05.2006 – 00:00 Uhr – Kategorie: id Software
-Is this technology [MegaTexture] going to be an integral part of the Quake engine, and can you tell us about forthcoming projects?
Our upcoming title is a brand-new IP [= Intellectual Property], and we’re not talking about it yet. It’s an internally developed project which actually uses a newer version of that technology. I did the stuff for Splash Damage maybe a year and a half ago. At the time, it was only useful for the terrain, which is a special case with this kind of deformed flat surface, and you couldn’t use that technology for the buildings and the vehicles, and stuff like that. [...]
About six or eight months later, I finally had the little brainstorm breakthrough that let me write a system that gives the same capabilities, but applied to everything in the world, and that is a core piece of our internal technology.

-Is the next project a joint one with other developers, as with most recent id games?
No, this is just our core title. At work right now, we have Splash Damage on Enemy Territory and Raven working on a Wolfenstein sequel that’s just under way, and this project is going to be a brand-new title. We don’t currently have anyone working on a Doom follow-on - I’m sure there will be one at some point, but it’s not in production right now.

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