C&C3 – Operation Tiberian Sun | |
---|---|
Year: | 1999 |
Developer: | Westwood Studios |
Publisher: | Electronic Arts |
Original title: | C&C2 – Tiberian Sun |
Abbreviation: | TS |
Executive Producer: | Brett W. Sperry |
Composers: | Frank Klepacki, Jarrid Mendelson |
Rating PCG: | 88% (11/1999) |
Newest version: | 2.03 |
Add-on: | Feuersturm |
Story:
2030 – several years have passed since the first TW. The Tiberium has developed further and became a great threat. Then, on September 2, 2030, Kane suddenly reports to the GDI space station "Philadelphia" again: "It would be a sad error in judgement to mistake me for a corpse..." - in Kane's words. Multiple surprise attacks launched, the Phoenix Base was hit the most... The Second Tiberium War has just started and ended victorious for the GDI. The final battle took place in Cairo, Egypt. Kane had also his pyramid constructed there, too. Kane was apparently killed finally by McNeil (see also Firestorm).
Trivia:
- For Valentine's Day 2010 and more than ten years after the release the third title complete with add-on was released for free download!
- On August 26, 1999 Westwood released the sequel to C&C1 – more than 200,000 units sold during the first three days and more than 2.4 million until the release of RA2.
- Westwood named a few civilian buildings and advertising panels after fan names. Even eight years later as Petroglyph they showed closeness to them and thanked hundreds of fans in the credits of Universe at War.
- Joseph B. Hewitt IV explained during an AMA on 07/26/2014 why Kane wore a metal plate in his face:
Well, Kane didn't die in the Nod ending. But the story does take place assuming GDI won the first game. But the thing is the temple collapsed on him, but it didn't kill him. That is why in Tiberium Sun his all burnt and has the cyborg head plate.
- During another AMA on 05/29/2013 Joseph B. Hewitt IV explained how the faked screenshots found their way on the back of the box:
If you want so secret inside information, I'll let you know that the in-game screen shots on the back of the box were fake. (note: I'm looking at various pictures of the back of the box on the web and I see several different versions with different screenshots. I am talking particularly about the snow scene with the bridge being blown up in front of the waterfall and the nighttime scene of the base) I had parts of the terrain sets done, but not really enough to put together a screenshot so I faked them together. This was very early on and marketing needed some material. I didn't expect that they would survive all the way to make it onto the box, but I think I made them look a little too good. I did make an effort to get some stuff in-game that would match those shots though, especially the lighting effects in the night scene.
- On 11/08/2011 emerged the
Creative story bible for top-selling video game, COMMAND & CONQUER II.
dated 2001. This was authored by John Scott Lewinski and uploaded as PDF within the scope of his portfolio inside the busines network Elance. Parts of that bible were printed in the Platinum Edition's manual with handwritten remarks, outlining the bible as a possible plot. Even having the Scrin and Tacitus described very precisely, these information do not claim validity and have to be taken with a pinch of salt. - The music had to match a substantial darker mood than the more lively soundtracks of TD and RA1. This also surprised Frank Klepacki:
Thereupon he asks his friend Jarrid Mendelson for help, who wrote "Pharotek" amongst others. Nevertheless his fear was coming true, that this style was falling flat among the fans. Regarding the FS add-on Westwood saw it the same way and Frank could finally deliver on what he planned right from the beginning:After arranging a formal meeting to discuss this, I was told that the essence of this game's mood is post-apocalyptic, and the world is headed for tiberian mutation, and that the soundtrack should reflect that, and be very dark, moody, and not upbeat at all. AT ALL?
Wow. So now I had the dilemma of how to approach this with a fresh perspective while retaining what had been set as a standard stylistically. I had a feeling this would be quite a jolt to the fans who had strongly rallied around the first two game soundtracks.
The complete development history to be reread in his Facebook notes.The soundtrack in Firestorm was a return to the direction of how I would have preferred to score Tiberian Sun originally in the first place. I was happy that the producer of the expansion pack recognized that and told me that he thought we should get back to the upbeat action side of things musically as well. So in the end, at least I got some closure in the expansion pack, which added Cabal's theme "Slave To The System."
- All Tiberium species have now Latin and scientific names respectively and even red Tiberium was planned. Torpid-PG on 08/28/2007 about it:
Adam Isgreen prior to this on 06/27/2007 regarding the spread of Tiberium:Man, you guys want to stretch my memory
Adam might remember better, but if I recall the names were for the entire life cycle of the Tiberium color, such that the blossom tree and green crystals would be classified as the same type of Tiberium since they are related. There was going to be red Tiberium and we were going to hint at it in Firestorm and Renegade, but we never got around to it. I believe the manual included with Firestorm has the correct names. I wrote it, but I don't remember without digging it out of a box in my storage closet
–More about Tiberium and wildlife from a scientific point of view to be found here!The water wasn't polluted from the water -- it was polluted from what tiberium was doing to the flora and fauna.
Tiberium was never intended to grow well in very dry areas, so arctic and desert it had a very hard time growing and spreading in. Water had very high salt concentrations, which also messed with Tiberium.
...at least, that was in the WW fiction for it. - In reply to the question, if there are no ships in TS because of the algae only, Adam Isgreen answered on 06/26/2007:
Nope. RA was always intended to be the naval included series. TS was staying away from naval engagements.
- CABAL stands for "Computer Assisted Biologically Augmented Life-form", originally planned as "Computer Assisted Bio-organic Artificial Life-form". Adam Isgreen on 03/06/2007:
And continuing on 03/07/2007, how the change has happened:Ah, CABAL... I remember the day we came up with the acronym. I can still see it on the white-board.
Computer Assisted Bio-organic Artificial Life-form
Great stuff.
Here's to hoping that EA is just saying he's dead, so that he can make his re-appearance as the expansion side after C&C3 is shipped.
...at least we can hope.
This is vaguely reminiscent of LEGION from KW. Adam yet again on 03/08/2007:RE: CABAL acronym in Renegade
Yeah, they changed it. I guess they figured it sounded better spoken or something. The name I put out was the one we created when CABAL came into existence in TS. It's not a huge change, but even I went "huh?" when I got to it in Renegade. The intent is still clear though, so it's not a big deal.
RE: CABAL's future
Yep, we had plans for him. Without going into any real detail, eventually, he'd re-emerge with a cyborg / machine faction that had its desires set on conquering not just humanity... but the Scrin as well. The creation of CABAL via the Tacitus information and Kane's mind made for a very power-hungry and ruthless entity that sought control above all else.Kane built CABAL and incorporated pieces of his psyche into the machine while constructing its personality. Ever see the film "Saturn 5"? The robot learned its obsessions and murderous tendencies from the "teacher" it was connected to -- a similar thing happened here. CABAL is an extension of Kane's mind so that Kane would have a completely obedient and cunning ally. Unfortunately, the data from the Tacitus gave CABAL some other desires that allowed him to bend Kane's will and desires....
- The extraterrestrial space ship (5th GDI mission) was constructed by Nod at the end of the First Tiberium War. Here are some rendered images:
Adam Isgreen on 01/05/2007 to it:
The Banshee was crafted in a similar vein, he said on 10/03/2007:The TS ship was one constructed by Nod off of Scrin / Tacitus data. It was a Nod design trying to mimic some of the Scrin tech in a Noddish way. It wasn't a true Scrin ship.
Ah, OK.
Since the Nod Banshee was really a lot like the old Cylon raider itself, I don't know if they intended to draw a parallel (i.e. Nod built the craft from Tacitus information, which was an interpretation of the Scrin craft design) or if that's just how it ended up looking.
There was an aerial unit designed on paper for the Scrin, but it didn't have that name and we didn't get around to visual concept for it. - Especially for the Gen Con 1999 a special "Tournament Edition" of Tiberian Sun was programmed. Chris Rubyor explained on 11/23/2006 the specific features:
Joe Bostic coded some special timers and score tracking features. This way we could set a time limit and use scoring as a way to judge the winner. It was very cool.
- Joseph D. Kucan was diagnosed with cancer in 1998 and one month after his last chemotherapy he had his first shootings as Kane for TS:
- In 1998, JK was diagnosed with cancer. Principal photography on "Command & Conquer: Tiberian Sun" began one month to the day after his final chemotherapy treatment.
- The subtitle "Tiberian Sun" was already certain by the release of TD in the year 1995 – a fully four years before. Even the credits of the MS-DOS version of TD had this:
Same impression was given by the manual:
Editors / tools:
- FinalSun (Version 1.01 Beta) – Der beste Karteneditor für TS.
- Marble – Add-on für Final Sun, ähnlich dem Framework Modus aus FinalAlert 2.
- SunEdit 2K (Version 7.2) – Bester Einheiten und INI Editor.
- RE98 / SE2K Unlock Code Generator – Ganz legal wird aus SunEdit 2K Shareware die Professional Version.
- TibEd V1.71 – Umfangreicher Editor für sämtliche INI Dateien und mehr.