Geschichte:
The year is 2029, and mechanically augmented humans have now been deemed outcasts, living a life of complete and total segregation from the rest of society.
Now an experienced covert operative, Adam Jensen is forced to operate in a world that has grown to despise his kind. Armed with a new arsenal of state-of-the-art weapons and augmentations, he must choose the right approach, along with who to trust, in order to unravel a vast worldwide conspiracy.
Interessantes:
- Am 26.08.2016, genau fünf Jahre nach DX3, wurde Deus Ex 4 als "Mankind Divided" veröffentlicht.
- DX4 spielt 2029 und ist somit der Nachfolger von DX3, aber auch wieder die Vorgeschichte zu DX1 und DX2.
- Deus Ex 4 hätte ein reines MMORPG werden können, so Warren Spector in einem Interview vom 04.02.2004:
Is Deus Ex going to remain a strictly single-player experience, or are you going to branch out into the online side of things?
Spector: Firstly, I hope that there is always a single-player Deus Ex. I can certainly see there being a multiplayer game set in the Deus Ex universe with a lot of the Deus Ex gameplay philosophy underneath it. Deus Ex was largely inspired by Junction Point, a game design that I did with some other people at Looking Glass which never got made - it was an online-only massively multiplayer game.
And so, I know that a lot of the stuff we do in Deus Ex would work in a multiplayer context. It wouldn't surprise me to see a multiplayer Deus Ex game, but there'd better always be a single-player version - because that's where you're really going to get the meat of the storytelling, with players collaborating with developers to tell a cool story.
Do you think we're ever going to see that kind of single-player experience in an online-only, massively multiplayer title?
Spector: Somebody way smarter than me is going to have to figure out how to do that. I'll start playing multiplayer games and stop saying things like "all multiplayer games suck", which they do, when someone solves that problem. So somebody get working on solving that problem.