C&C3 – Tiberian Twilight | |
---|---|
Jahr: | Cancelled 2003 |
Entwickler: | Westwood Studios |
Publisher: | Electronic Arts |
Codename: | Incursion |
Originaltitel: | C&C3 – Tiberian Twilight |
Kürzel: | TT |
Executive Producer: | Louis Castle |
Komponist: | Frank Klepacki |
Neuste Version: | C&C3 WWv2 |
Geschichte:
Um 2050, Jahrzehnte nach Feuersturm: Ein Meteorit schlägt mitten in Las Vegas ein. Doch es ist mehr als nur das: Die Scrin strömen aus dem blau-schimmernden Krater und die finale Schlacht um das Tiberium beginnt. GDI kämpft gegen die außerirdische Macht um den Planeten Erde und so entpuppt sich eine simple Aufklärungsmission als der erste Kontakt.
Yuri, an acolyte of Kane's (Nod was experimenting with psionics in the WWv2 C&C3) is sucked into a chrono-vortex that is created by a Chronosphere that GDI inadvertently activates (along with some other RA-era tech) while attempting to retrieve the only other existing suit of powered "screaming eagle" commando armor (the first was melted on re-entry from orbit when the Philadelphia was destroyed) from the sealed tech vaults at Area 51.
Interessantes:
- TT hatte so gut wie nichts mit dem späteren TW zu tun, erinnerte sich Joe Bostic am 01.03.2013:
Den geschilderten Ablauf mit der Studioschließung bestätigte auch Mike Legg am 26.04.2019:Westwood got about half way through development of C&C3 before the studio consolidation that shut down Westwood. It was just at the "green light" phase -- where production really begins and the game details and story get fleshed out. At the point of Westwood closure, development on C&C3 essentially stopped. When it was finally restarted at EA's LA studio, it retained pretty much nothing from the original plan. I'm a bit fuzzy on the original story details as I was working more on the tech side of C&C3 at the time, but even so, at that stage it would have only been in rough outline form.
We had just finished pre-production on Command & Conquer 3, had the project green-lit, and were about to get started. We got notification that 3 EA studios were going to be consolidated and relocated to other locations. Most of the C&C3 team was going to be moving to EALA in Playa Vista, California.
- Zu dem Zeitpunkt, als TT eingestellt wurde, arbeiteten nur noch 8 bis 9 Personen an dem Spiel. Einer davon war Eric Gooch und erzählte am 14.11.2011 wie es dazu kam:
Aber auch vor der Schließung von Westwood war eine Einstellung des Projekts im Gespräch, ergänzte er am 13.10.2018:Towards the end, it seemed like EA was convinced that “Earth and Beyond” was going to be the Next Big Thing, and so other teams shrunk and got pushed to the back burner, as more people were added to the E&B team. I was one of only about 8 or 9 people working on what would have been C&C 3, when the end arrived.
Well, we were in the process of working on the next C&C game right before everything fell apart in the Vegas studio. It was looking pretty cool. A more realistic look to the graphics, updated engine, aliens. My memory is fuzzy, but I recall that some bigwigs were considering cancelling it, but changed their minds when they came out and saw it. It was looking cool.
- TT war als Abschluss der Tiberium-Trilogie geplant, ohne einen vierten Teil. Auch hätte TT ein anderes Ende als C&C4 gehabt, erklärt Louis Castle in einem Interview vom 15.08.2010:
Dies bestätigte er erneut in einem weiteren Interview vom 17.01.2011:How might you have envisioned it differently?
LC: I don’t want to speculate. We had our own ideas in the very beginning that Brett, Joe [Bostic] and Eydie had come up with. It was supposed to be Dawn, Sun and Twilight, it was a three-part series. So it ended up becoming four, because they really didn’t conclude it in three. I don’t think it was exactly the way we had imagined the universe ending. They did a job of wrapping it up with their own story, but it was different from the way we would have done it.
Und nochmals erwähnte er die Konzeption als Trilogie in einem Gespräch am 26.02.2019:Minibar: Was the end in Tiberian Twilight planned long ago? Maybe since Tiberian Sun or Tiberium Wars?
Lou: Tiberian Twilight as a concept was part of the original thinking of C&C as a trilogy. The actual story drifted from the original when C&C 3 was done by the EALA team.Command & Conquer was conceived as a trilogy. We were going to start with Tiberian Dawn, then go to Tiberian Sun and then ultimately Tiberian Twilight.
- Mit der Wahl des Untertitels für C&C4 findet "Tiberian Twilight" doch noch den Weg als offizieller Titel auf die Spielepackungen – ganze 12 Jahre nach dem ersten Auftauchen im Jahr 1998.
- Der Mammut Panzer hätte drei rotierende Geschützrohre gehabt, schrieb Patrick Pannullo am 24.10.2008:
Adam Isgreen zum selben Thema am 12.06.2007:All I remember of those days is a conversation with Adam...
"What's cooler than a mammoth tank with two barrels?"
"What?"
"A MAMMOTH TANK WITH THREE BARRELS!"
The barrels were going to merge when updated and rotate like a tank shell minigun (I think that's where Woolard's tank in UAW came from). Fun stuff :)
Gary Freeman hatte für den Mammut auch ein Concept angefertigt und schrieb dazu:You can't see the third barrel because it's a gattling-barrel (i.e. the tank has three rotating barrels)
This new mammoth was for C&C3, not Continuum. The Juggernaut had been replaced with the MDP (Mobile Defense Platform), which was smaller and more agile and packing almost the same level of firepower.This concept was painted in Photoshop for Westwood Studios and Electronic Artsas a Weapon/vehicle design in the Command & Conquer Series of PC Games. The tank existed in previous games but was redesigned here with a more futuristic feel. The triple-barrel gun arrangement worked like a rapid fire mini-gun.
- Auch am 12.06.2007 erklärte Adam Isgreen, dass die "GDI Mobile Defense" die erste Version des späteren MDPs ist:
Nope. That was the first iteration of the MDP, which looks -nothing- like the one we ended up with.
I can't even begin to describe the new one. It had a very unique look with massive twin guns that came down over its "shoulders" when it went into deployed / firing position. - TT hätte die Entstehung von RA2 erklärt; Adam Isgreen am 05.10.2007 dazu:
Adam Isgreen schrieb weiterhin:RA2's continuity:
Yes, the solution to RA2's complete break of the RA -> C&C -> TS fiction was something that several of us came up with to "fix" the problem. RA being the prequel was what we (Westwood LV) intended for the series. It was originally called C&C0, FYI. RA2 was a great game, but we had issues with how to fit that into the timeline we wanted to maintain. We found a creative way to fix it. It's in the WWv2 C&C3 GDI campaign. Yuri, an acolyte of Kane's (Nod was experimenting with psionics in the WWv2 C&C3) is sucked into a chrono-vortex that is created by a Chronosphere that GDI inadvertently activates (along with some other RA-era tech) while attempting to retrieve the only other existing suit of powered "screaming eagle" commando armor (the first was melted on re-entry from orbit when the Philadelphia was destroyed) from the sealed tech vaults at Area 51.
Just like Einstein fracturing the timeline from "real" time with his little trip back into the past in RA, so did Yuri's presence throw off the already-altered timeline again, creating the RA2 reality. RA games would have continued in that splintered reality.
That is how it would have been explained. End of story on that.Story / versions / etc.
The C&C3 story changed with each new location / producer and time period it went through. There are at least 4 versions of C&C3 (WWv1, WWv2, EAv1, EAv2) that had different factions and story concepts. I worked on the WWv1/2 and EAv1 versions. EAv2 is pretty much TW. The WWv2 story was the one that the EAv1 was going to use as well (or a modified version thereof).
WWv1 started right after Firestorm shipped, and we voluntarily stopped it to work on Continuum. All existing design docs were given to WWP for ideas for RA2 / Yuris. Some of the units in Yuris are modified versions of that first C&C3 design.
WWv2 started towards the end of WWLV's existence, right before the consolidation. It continued on for a bit at EALA before sputtering because all of us working on it were put onto ZH.
EAv1 was the real official restart of C&C3, which we worked on in both EALA locations (BelAir and Playa). EAv1 was stopped to help LotR, Goldeneye and MoH. It was never really picked back up.
After that version, I'm going to assume that the next one was TW, since I was gone at that point. - Jede Menge neues Material zu TT veröffentlichte CnCSaga.com am 14.09.2007: Dossier : CnC3 Version 1 ?!?
Adam Isgreen kommentierte dazu:Ce dossier a été réalisé pour vous montrer quelques images de l'interface de la première version de Command & Conquer 3.
Cette image nous montre en plus le logo des Scrins à ce moment là.
Quelques vidéos :
> Interface (66.8mo),
> Upgrade unité (66.8mo),
> Sélection unité (4.4mo),
> Sélection unité (12.4mo),
> Sélection unité (5.3mo),
Sowie:Not fake.
Yes, that was WW C&C3 when we were fooling around with how to make the UI much sexier. That was our target goal for how it would look / work in the product.
Pretty cool, eh?
The game shot was at a lower detail. Those vids were all about nailing the UI look / feel.
ADDL: The unit that upgraded was the MDP, the Mobile Defense Platform. HUGE guns.
Und:Yes, those logos were designed at WW.
Weiterhin über die Scrin in TT:Without seeing the logos in color, you lose a lot of the detail.
The Scrin logo matched the Scrin perfectly. You have to remember they looked completely different in the first version.
Die fünf Videos könnt ihr hier laden:They weren't buggish.
They were very angular, menacing, and closer to the key item they created and manipulated for survival (hint, hint) - Adam Isgreen am 01.08.2007 zum Arbeitstitel "Incursion":
Let's see if I can clear some of this up:
Incursion was a working title for one iteration of C&C 3 -- what people thought was called Twilight.
We never (ok, except one time on accident) ever called C&C3 "Tiberium Twilight", everyone just assumed it would be named that because of Dawn / Sun for the first two, and it was initially meant as a trilogy of games about the Tiberium war, Kane, etc. I can't blame people for making the logic jump there though, it makes a lot of sense.
Continuum was the MMO working title. I still like that one a lot.
Renegade 2 was called Battlegrounds or something like that internally... can't remember specifically. - Das als Vrix Builder bekannt gewordene Concept Art von Gary Freeman zeigt das "Scrin MBF". Es hat nichts mit der Vrix Rasse aus Earth & Beyond zu tun, auch wenn dies im Bild als Name steht. Adam Isgreen ausführlich am 23.05.2007:
I don't know how the word Vrix got in there -- that was the name of our nemesis race in Earth & Beyond and was never associated with C&C.
The art in question was the Scrin builder unit for C&C3. It burrowed into the ground and began morph itself to establish a new base. Scrin base building was more like LotR's fortresses -- fixed space with plots to choose what to put where. The Scrin had to build multiple bases to have all their tech available, and there were combos of certain items that could tweak the base in certain ways (sound anything like... oh, I don't know -- walker hardpoints maybe?).
I was very amused when Dustin and I compared notes on C&C 3 and LotR and discovered we'd both come to the same conclusion on a new type of base building concept. We've done that a few times, working completely in a vacuum from each other and having a similar idea. Really, we must share a brain or something, because the Protoss pylon teleport ability in SC2 and Novus' flow ability in UaW are identical in purpose, but completely different in delivery. - Was es mit dem Tacitus auf sich hatte, stellte Adam Isgreen am 23.05.2007 zwei Möglichkeiten vor, die von Westwood damals diskutiert wurden:
Das erwähnte Scrin Primal ist in der Tat das selbe von dem berühmten Artwork. Adam Isgreen ergänzend am selben Tag:I've not really answered because the story went through multiple iterations and versions as we changed the playable factions and the key game systems. I'm trying to get it straight in my head again before further complicating things by saying something that wasn't the way we planned it.
We had also developed two completely different origins for the Tacitus, and since both stories leveraged that origin, I'm trying to remember what each included. One was centered around the Tacitus being a soul-prison for the leader of the martian force that fought against the Scrin (they knew how to beat the Scrin, but discovered it too late) while the Earth was still primordial, and the other was centered around the Scrin rebels stealing the "bible" of the Scrin -- which may or may not have been written by them in the first place -- and the Scrin Primal's crusade to recover it.
Both were interesting and had some cool reveals.
So no promises on a ton of detail. Much of it is pretty jumbled in my head at this point.Yeah, that was a concept for the Primal. It's not a ship, it's a creature.
Mullins does amazing work. - Auf die Frage, warum die Scrin in TT zur Erde kamen, antwortete Adam Isgreen am 09.04.2007:
So in TW it is a liquid tiberium explosion that summons the scrin to Earth, "Ichor LQ Detonation". Was this planned from the start?
It was not. It was the scrin rebels that fled with the tacitus that brings the Scrin forces to Earth.
Now that being said, was the storyline changed from what you guys intended Kane's original goals to be?
It's different than we had planned it, but remember it didn't go through as much scrutiny because we never got to filming stages with it. I don't know how it would have ended up with us, but it was different in the planning stages.
- Für TT waren zwei Add-ons geplant, die jeweils eine neue Fraktion eingeführt hätten. Nach GDI, Nod und Scrin im Hauptspiel wären dann die Vergessenen und CABAL hinzugekommen. Adam Isgreen kurz dazu am 08.03.2007:
FWIW, there were 5 eventual factions planned when we were talking about C&C3 it back at WW: GDI, Nod, Scrin (first release), Forgotten (expansion 1), CABAL (expansion 2).
- Als am 16.02.2006 die (unvollständige) Spielesammlung "Die ersten 10 Jahre" raus kam, war auch ein Poster mit zwei Motiven aus C&C3 dabei. Diese hatten aber nichts mehr mit TT zu tun, sondern gehörten TW an, welches dann am 18.04.2006 langsam durchsickerte.
- Im Rahmen des zehnten Geburtstags von C&C sagte Adam Isgreen am 12.09.2005, dass einige Einheiten aus TT in Yuris Rache und C+Cs endeten:
C&C 3 went through many incarnations and changes over the years. Some of the intended C&C 3 units ended up in Yuri's (yes, that's how long ago we were planning stuff for it), and others survived into other games (Generals, ZH, etc.) while others never saw the light of day.
Can't say any more. Ask EA. - Für TT war auch Musik entstanden. Die wenigen bekannten Stücke endeten auf Frank Klepackis CD "Virtual Control", u.a. "He Lives". Frank deutet dazu in seiner Jukebox im Kommentar zum Track an:
Auf Nachfrage per E-Mail ~2005 antwortete er verräterisch:We'd all like to think "He" lives wouldnt we? Hold on to your seat, this tune rocks hard!
Schlussendlich veröffentlichte er am 06.08.2010 seine Facebook-Notizen zum besagten Album und ging auch auf die Entstehungsgeschichte von "He Lives" ein:I hate to be like this, but... no comment. hehe :-)
Frank Klepacki hoffte also auch nach dem Ende von Westwood, diesen Song in C&C3 beisteuern zu können. Das "He" im Titel bezieht sich in der Tat auf Kane, wobei als ursprünglicher Titel "Nod Is Back" vorgesehen war.When digging through some of my audio sketches and ideas that I usually record quickly and leave for another day when I'm up to finishing them, I discovered a real gem. An idea I had worked on which I had temporarily named "Nod Is Back." Obviously a C&C reference. When I listened to it, the main guitar riffs were all there to a hard hitting beat and I knew I struck gold. Why had this not been a C&C song? Well, it might have been if I'd ever finished it. I wrote this idea at my home studio after Westwood closed, hoping that I could continue to contract for C&C3, because as some of you might know, Westwood did in fact start C&C3 before it was shut down. As did I. But alas, the project was put on hold, and I heard nothing more about it. So I took this track, added my favorite edgy synths to it, re-recorded the guitars to sound better / heavier, and basically did what I do to make this a serious traditional C&C ass-kicker. I then renamed the tune to "He Lives" as a reference to our favorite bald villain. I had already decided that this needs to be the first song on the album, no question.
- Eine Einsatzbesprechung der ersten GDI Mission in Las Vegas nach dem Meteoriteneinschlag wurde als Konzeptvideo umgesetzt!
- Das Interface von TT lässt sich ebenfalls auf Video ansehen!
- Nach dem ersten Bild, kam wenige Wochen später am 23.08.2004 gleich drei neue Bilder zu TT raus. Eins war bereits das bekannte Artwork, diesmal in voller Qualität:
Auf Nachfrage zum zweiten Bild erklärte Adam Isgreen am 30.04.2007:That was EVE, the female Cyborg Commando, running through a GDI soldier as one of the GDI commandos readies to fire at her.
It was a CABAL unit. - Die Sensation schlechthin ereignete sich am 21.06.2004: Ein erstes offizielles Bild wurde mehr oder weniger geleakt!
Es zeigt, neben dem C&C3 Logo, einen erfolglosen GDI Angriff auf eine Scrin Basis. Aufgenommen wurde das Bild am 17.06.2004 auf einem Herr-der-Ringe-Event. Adam Isgreen sagte dazu folgendes:
Louis Castle bestätigte dieses Foto auch:Yo,
Guys, Petroglyph doesn't have the rights to C&C. EA owns the C&C brand. The Petro guys are doing their own stuff.
What Mark said is true. What you saw was a concept / inspirational piece of art that we did over a year ago that displays on our internal EA monitors here at EALA. Concept art is our "What if?" avenue to explore things we may or may not want to do in the future with game content, a certain look, or atmosphere / tone.
FYI, it's an image of a Scrin Primal defending against a GDI attack on a Scrin base. Obviously, the primal is winning. =)
And yes, there are still a bunch of us ex-westwood guys here.
Trotzdem wurden viele Seiten von EA gebeten, das Bild wieder zu entfernen. Es war zu dem Zeitpunkt offenbar nicht für die Öffentlichkeit bestimmt, hat seine Wirkung aber nicht verfehlt.Someone had a camera when they visited EALA.
The photo is not a fake.
No, I can´t comment beyond that.
;)
Lou - Gamespot schrieb am 03.02.2004 in einer News, dass David Freeman als Drehbuchautor beim Dungeon Siege-Film von Uwe Boll fungiert. Als Referenz über seine Arbeit an kommenden Spielen wurde auch C&C3 erwähnt:
Freeman's game credits include script credit for upcoming titles Van Helsing, Mission Impossible: Operation Surma, and Command and Conquer 3. In the area of film and TV, Freeman has written and developed scripts and other properties which have been bought or optioned by Columbia Pictures, MGM, Paramount, Castle Rock, and Buena Vista Television.
- In dem Demo Reel 2003 von Daniel Miller sind diverse C&C Animationen, Render und Concept Arts zu sehen. Von TT sind folgende Sachen enthalten:
- GDI Kaserne Models und Render
- GDI Kraftwerk Models und Render
- CG Animation des GDI Radars
- Die PC Games führte in der Ausgabe 11/2003 ein Interview mit Skaggs und Bonin und fragte auch nach TT:
PC Games : Immer wieder geistern neue Gerüchte über Command & Conquer: Tiberian Twilight durchs Internet. Befindet sich der Titel tatsächlich in der Entwicklung oder arbeitet ihr an einem völlig neuen Kapitel der C&C-Serie?
Skaggs: "Wir sind uns näturlich bewusst, dass das C&C-Universum aus insgesamt drei Szenarien besteht. Da wäre der Tiberiumkonflikt, das Alarmstufe Rot-Szenario und jetzt Generäle. Ich denke, inzwischen ist es höchste Zeit für ein neues Kapitel der Geschichte ums Tiberium, du nicht auch?" - In einem Interview mit Louis Castle vom 03.09.2003 gab dieser eine recht schwammig Antwort bzgl. TT:
What can you tell us, generally speaking, about future plans of EALA? What about the future of the Tiberian storyline of C&C (Brett Sperry...)? More genre crossing C&C in the future, a possibility?
The exact plans of EALA are always being reviewed and modified to fit the direction of the market but the general goal is to be the best in the world ad FPS and RTS products and to do that one title at a time. We are truly focused on product quality and good market timing. The Tiberian storyline is in the capable hands of the EALA RTS team. Brett is his own person and still has many contributions to make to the industry as he chooses. - Harvard Bonin deutete am 22.05.2003 im offiziellen Generals Forum zwei C&C Projekte an:
Das "June announcement" entpuppte sich als Generals Add-on, aber vom "July announcement" fehlte jede Spur. Auf Nachfrage in einem Chat am 03.09.2003 mit Harvard Bonin antwortete dieser:Upcoming Product Information
As most of you already know there are new things in the works in regards to RTS titles. Two upcoming projects which I´m not allowed to discuss will be announced in the near future. I believe that early June will be when the first product will be revealed and then in July the next one will be announced. I´ll let you guys know as soon as I´m able.
So that´s it for now. Thank you for hanging in there and if I get any new information I´ll post it ASAP.
Thanks :)
Und später auf weitere Nachfrage:<Cabal> <AJ> the June announcement was Zero Hour, but we still have heard nothing about the July announcement...do you know what it is the Harvard?
<Harvard[EA]>; I don't know...ZH was the big announcement
<Malc> IE second anouncement
<Harvard[EA]>; June and July were the same
<Cabal> hehehehe
<Malc> someone said there would be 2
<Harvard[EA]>; You guys have memories like Elephants
<Cabal> that was Lou i think
<Harvard[EA]>; Go out! Get some sunshine! :)
<Cabal> lol
<Malc> lol
<dam0kles[CT]> lol
<Harvard[EA]>; next<Cabal> <Jeremy> Other than Zero Hour, are there any other future C&C games in the works?
<Cabal> (another predictable question... hehehe)
<Harvard[EA]>; ok, I'm quitting EA today so I'm going to spill the beans...
<Harvard[EA]>; Here comes the big news...
<Harvard[EA]>; They are going to be so mad...
<Harvard[EA]>; I don't know
<Harvard[EA]>; :)
<MMurphy> :-)
<Cabal> hehehe i like it
<Harvard[EA]>; next
<DeeZire> lol - Obwohl Westwood aufgelöst wurde, wird weiterhin an TT gearbeitet. Peter Larsen am 18.02.2003:
3. Harvard Bonin und Mark Skaggs sind sehr lange bei Westwood dabei, sie haben fast der gleiche Team wie für AR2 und Yuri, sie haben aber zeit YR eine andere Adresse. Bleibt trotzdem das alte Team. Ein zweites Team, basiert rund um Louis Castle, arbeitet auch an C&C weiter. Pass auf, Tiberium-Gefahr. Sie haben auch eine neue Adresse. Bleibt aber das alte Team.
- In einem C+C: Generals-Chat am 03.10.2002 wurde TT und RA3 von Harvard Bonin angerissen:
<[Admin]Cobby> [19:31] *THP_Death* How long have you been making C&C: Generals?
<H_Bomb> originally it started in Feb 2000
<H_Bomb> We spent a long time building tech and concepting
<H_Bomb> We didn't know what it was in the beginning
<H_Bomb> We were considering RA3, the Tib series - even a Roman game
<H_Bomb> In the end we figured modern warfare is what we're pretty decent at so we went that way
<H_Bomb> On the news there are all these toys that we want to play with - like the Raptors, etc
<H_Bomb> So we want with modern war - just a bit in the future
<H_Bomb> next - In diesem Chat wurde der Titel "Twilight" zum ersten Mal offiziell bestätigt:
Die angesprochene Umfrage wurde am 10.03.2002 veröffentlicht und lautet:[20:47] wie siehts mit TT oder RA3 aus?! richtet ihr euch da voll nach der umfrage auf www.westwood.com ??
[20:48] <[WS]TeeLo> was ich viel interessanter finde ist, dass wir zum ersten mal Tiberian Twilight offiziell erwaehnen. :)
[20:48] war uns doch schon lange klar *gg*
Als Auswahlmöglichkeiten gab esWhich game would you like Westwood Studios to work on next?
Red Alert 3
undTiberian Twilight
. - Für TT kam die SAGE-Engine ähnlich zu C+C: Generals zum Einsatz und war daher ein 3D Spiel.
- Folgende Zusammenhänge sollte man sich klar machen:
C&C1 - Tiberian Dawn = Aufgang = Morgens = Anfang
C&C2 - Tiberian Sun = Zenit = Mittags = Mitte
C&C3 - Tiberian Twilight = Untergang = Abends = Ende
Daher lässt sich vermuten, dass TT einen Untergang des Tiberiums behandelt! - Während des "Generals Boot Camp - Hands On Preview" schrieb Adam "Slavik" Faubert in seinem Bericht am 23.08.2002 folgendes:
One of the points raised in the final Q&A session was a Command and Conquer movie. Will there ever be a Command and Conquer movie? Sorry to disappoint, but a Command and Conquer movie seems to be not in the top priority list right now. They want to preserve the Command and Conquer brand name for what it is worth now. I believe someone in the back of the room said it best in this quote: "Three words, Super Mario Brothers." As for the future of the series, well, it has been confirmed that Westwood is the headquarters for the Red Alert and Tiberian series and that both (yes both) of those series are not done with completely. EA Pacific is now the Generals headquarters for a new storyline universe in a great series. After this, we took the convoy for one last ride into the sunset to the hotel where we went our separate ways.
- Geoff Keighley von Gamespot schrieb in seinem "The First Hours of Command & Conquer: Generals"-Bericht vom 16.03.2002:
For fans worried that the introduction of Generals means the end of the GDI-vs.-Nod storyline, Castle shares some good news. "Nod and GDI haven't finished their battle quite yet," he says with a sly grin. Skaggs also divulged that the Sage 3D game engine created for Generals has been given to Westwood for an upcoming unannounced product. It appears that the regular C&C lineage will live on and coexist with the new Generals franchise.
- In einem Interview vom 20.09.2001 bestätigte Adam Isgreen "Twilight" als das nächste C&C von Westwood Studios:
MHR: How is the next Tiberian series(Twilight?) coming along?
Adam: A lot of our team got sucked on to E&B to help out in these final months, so we're moving forward at a slower pace right now on Twilight. Not to worry, though. We're starting to ramp back up and will be back on track within a few months. Everyone here is having a great time on E&B, but they're all anxious to get C&C back on-track as well. Suffice it to say that everyone who knows what is in the next C&C game is very excitied about it... and just wait until you see what the WWP guys have planned after Yuri. There's a lot of good stuff coming! =) - Westwood hatte früher generell alles abgestritten, wenn es um TT ging. Zum Beispiel gab es in einem Fanchat folgende Szene:
Dort redet man von einem Hirngespinst. Aber nicht alle Mitarbeiter von Westwood machten daraus ein großes Geheimnis, wie dieser Ausschnitt von einem Interview mit Adam Isgreen es zeigt (19.01.2001):[21:15] (@Elmar[cncx]): <freak> die alte frage hast du aber übergangen *nerv: Ist näheres zun Tiberian Twilight bekannt, bzw. ist überhaupt der Name schon bestätigt???
[21:15] (@[WS]TeeLo): *augenroll*
[21:15] (@Roodah): Tiberian Twilight war und ist kein Arbeitstitel :)
[21:15] (@Roodah): Tiberian Twilight gibt es (noch ?) nicht :)
[21:15] (@[WS]TeeLo): ich weiss gar nicht wovon ihr redet. :)
[21:15] (@Roodah): Tiberian Twilight ist ein Hirngespinst :)
[21:16] (@Elmar[cncx]): und wurde von Thilo auch noch nieeee bestätigt
Der Name "Twilight" wird zwar auch hier abgetan, aber mehr auch nicht.MHR: Have u people started on the Twilight project?
Adam: Twilight? If you mean the next C&C game, yes we've started working on it! We're doing prototyping and core system design for it right now, plus fleshing out the content and story.
MHR: Can u give us any info on twilight?
Adam: The only info I can give you about the next C&C game is that we're working on it, it's going to be 3D, and very, very cool and different. I can't wait to start seeing the stuff we've come up with working in the engine! I think everyone will be really surprised and excited when they see some of the stuff that's going in it. - Dies ist zwar kein Screenshot, aber so hatte man sich TT damals zu TS-Zeiten vorgestellt:
- Die Wahrscheinlichkeit, dass Kane in C&C3 wieder dabei ist, war schon immer recht groß:
Joe Kucan hat somit bestätigt, dass er auf jeden Fall wieder dabei sein wird. Allerdings kann er das auch ironisch gemeint haben...In verhergehenden Interviews wurde aufgedeckt das Westwood zur Zeit an zwei neuen Command & Conquer Strategiespielen arbeitet. Wird es zur wiedermal zur Auferstehung des bösen Kanes kommen ?
- Es gibt eine riesige Menge an Fan-Post die NEIN vorschlagen. Sie wollen das Kane NIE WIEDER in irgendwelchen CnC Spielen auftaucht. Hunderttausende Briefe! "Bitte! betteln sie "Nicht noch mehr Joe Kucan! Wir haben genug von Joe Kucan. Wenn ich gezwungen werde noch mehr vom verdammten Joe Kucan zu sehen werde ich mir die Augen ausdrücken ! Ich schwöre bei Gott". Aber ich werde all diesen Fans den Stinkefinger zeigen ! Sie können mich mal, alle miteinander ! Ich werde zurück kommen und niemand wird mich aufhalten !!! - Diese Aussage vom 02.06.2002 ist schon deutlicher:
Devinoch-WS
posted June 02, 2002 01:35
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[...]Joe Kucan is no longer with the company but would likely return to play Kane should the need arise.
~d. - TT hätte auch ein 2D-Spiel werden können. Christopher Rubyor im Februar 2001 mit einem Denkanstoss es ähnlich wie Commandos 2 zu gestalten:
Here is a thought, what if the next C&C game remained 2d, but looked as good if not better than Commandos 2. Just a thought.
Delphi - Brett Sperry in einem Interview der PC Gamer, Oktober 1999, über C&C3 und weitere Fortsetzungen:
Und:What's the series' lifespan? Will there come a time when the C&C story comes to an end and Westwood will move on to something else?
Originally it felt like the current story was naturally going to end around the third game in the series. But now that I see how much we've put into Tiberian Sun, it can easily go another three titles. Easy. The world is so rich, there's so much going on. There's no shortage of games to write, so long as we can keep coming up with cool, innovative battle tactics in addition to the great story. The fact that we're not trying to crank these games out every twelve months helps a lot.So when can we expect to see Command & Conquer 3?
Let's just say it's going to take a while. A long while. - Auch im Oktober, am 23.10.1999, sagte Rade Stojsavljevic folgendes:
Shadow: Will you be working on Tiberian Twilight?
Rade: I'll be working on that too.
Shadow: Cool. Is their a date (not exactly but estimate) of when TTmay be out. I know Brett Sperry said it'd take a very long time, butcould you estimate on when you think it may be out?
Rade: Next millenium. Seriously, I wouldn't even want to make a guess at this point since I know it will be wrong. - Am 28.07.1999 sinnierte Brett Sperry in den letzten Stunden der Entwicklung von TS schon über TT und dessen Nachfolger:
"To be honest with you," he begins, "I can't wait to get on to the next game! I've had these ideas brewing in my head for years, and it's a very exciting time now to move on to the next game." That next game, which Sperry hinted at over a year ago, was code-named Tiberian Twilight and said to be the final title in the C&C trilogy - or at least what was supposed to be a trilogy.
"Now when you ask me how many more games we need to tell the story in reasonable-size chunks, I'd say two more," he admits.
"The next game, Tiberian Twilight - which, incidentally, is just a working title - will lead into another C&C title further down the road to close off the story."
When asked about the next C&C, Sperry says that you can expect "incredible new battle dynamics and some very tricky predicaments. I don't want to create a strategic game that is just going to beat you," he states, "but I do want to make you think on your feet." The next C&C will include a whole new technology base, and a new visual base, and will "push the series forward very aggressively." But, the more important question is, are we going to have to wait another four years? "I promise it won't be another four years!" says Sperry with a rather large smile. - Die Domains http://www.tiberiantwilight.com/ und .net/ wurden bereits im Jahr 1998 am 12.05. bzw. 11.05. von Westwood registriert.